The dark colors and blue are different for a Braid box, and it looks really good. The logo is unique, and the blue overlay looks good. I'm still not entirely sure about limiting a Braid box to mainly one color, since the game is built around an incredible use of colors. The screenshot in the top of the hourglass does look good though, and it kinda draws the viewers attention there, which I really like.
Simple, yet oh so beautiful. I wonder if you could add a touch of yellow to the front like you did to the back? Maybe the logo would look better with a white-yellow gradient. Just "food for thought".
While the box itself is wonderful, the presentation could use some work. I normally try to make the presentation complement the colors of the box---maybe a yellow field with a blue sky would look nice.
These are just tiny nitpicks, because the box is otherwise amazing.
I love the muted blue colors, they work wonderfully here. Really my only gripe with this is the upper screenshot in the hourglass. Since everything else in the design is blue, the bright yellow could be toned down a bit. This of course is nothing major, as the rest of the design is excellent.
Firstly, to all, thank you. I am honored with your comments praising my work. However, I have contrasting views about the colours at the back. My first idea was the sand going through, and giving it a sandy tone, or perhaps those old streetlights in England. I really do want to change it according to the views of sd1833 and jesse777, but the views of Spiderpig, Drakxxx and Qwerty wish me to keep or expand the theme. I'm really stuck. The cover is meant to be an interpretation of what I feel the backstory would be like, and the whole feel of the game is due to the colour and painting style. I'm not sure what to do.
And Ideas? Should I expand the yellow, remove it, or keep it?
The font choice is great! And you used the effects wonderfully. It's a bit basic overall but still very aesthetically pleasing. The yellow is a nice contrast. Great job.
It's a very, very subtle blue... but that's really what makes this work. I LOVE the front... the silhouette of the character. Normally I would say that you should have added a bit more to it to show what the game is about, and I still say that, but that's just such a beautiful front, the way the fog/steam comes up around him, that it just works. My only suggestions are 1) The back tagline text.. the middle line of text is overlapped by the bottom row. You should either move the top two rows up, or the bottom row down a bit. 2) The logo on the spine should be the same logo that is on the front. 3) Your font choice for the back descriptive text is a bit bland... maybe try something a bit more complex? 4) It would have been nice to have seen a screenshot in the bottom bulb of the hourglass as well, rather than two in the top. 5) Your presentation is a bit large, full of empty space. I generally try to suggest to people that they have as little large empty spaces in their presentation as possible, because it makes the box smaller, and harder to view. It is your box, after all, that we want to see, not your gradient work.
I agree with Drakxxx on the screenshot, but I would say that the yellow should be in the bottom bulb, so that it looks as though yellow sand has fallen into the bottom of the hourglass. Get me?
#11, That's an amazing idea, however, in practice, i'm finding it pretty difficult to do, due to the crack. I've tried placing it inside the hourglass, but no avail, yet.
I really love the dark moody blue colour you used. But, unlike others I really don't like the striking yellow in one screenshot. Nor do I like the use of a blue plastic for the temp. A black one would have fit better imo.
Well yeah. Blue is Blueish.
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Beautiful.
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The dark colors and blue are different for a Braid box, and it looks really good. The logo is unique, and the blue overlay looks good. I'm still not entirely sure about limiting a Braid box to mainly one color, since the game is built around an incredible use of colors. The screenshot in the top of the hourglass does look good though, and it kinda draws the viewers attention there, which I really like.
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Love the moody colors, and the yellow on the back just pops like anything.'
Edit: If you can, change the tag to session01
Edited at 1 decade ago
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This is great. Definitely a good interpretation of the theme.
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Simple, yet oh so beautiful. I wonder if you could add a touch of yellow to the front like you did to the back? Maybe the logo would look better with a white-yellow gradient. Just "food for thought".
While the box itself is wonderful, the presentation could use some work. I normally try to make the presentation complement the colors of the box---maybe a yellow field with a blue sky would look nice.
These are just tiny nitpicks, because the box is otherwise amazing.
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I love the muted blue colors, they work wonderfully here. Really my only gripe with this is the upper screenshot in the hourglass. Since everything else in the design is blue, the bright yellow could be toned down a bit. This of course is nothing major, as the rest of the design is excellent.
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I agree with what sd1833 said you need to change the screenshot on the back to blue, other than that it looks perfect +fave
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Firstly, to all, thank you. I am honored with your comments praising my work. However, I have contrasting views about the colours at the back. My first idea was the sand going through, and giving it a sandy tone, or perhaps those old streetlights in England. I really do want to change it according to the views of sd1833 and jesse777, but the views of Spiderpig, Drakxxx and Qwerty wish me to keep or expand the theme. I'm really stuck. The cover is meant to be an interpretation of what I feel the backstory would be like, and the whole feel of the game is due to the colour and painting style. I'm not sure what to do.
And Ideas? Should I expand the yellow, remove it, or keep it?
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The font choice is great! And you used the effects wonderfully. It's a bit basic overall but still very aesthetically pleasing. The yellow is a nice contrast. Great job.
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It's a very, very subtle blue... but that's really what makes this work. I LOVE the front... the silhouette of the character. Normally I would say that you should have added a bit more to it to show what the game is about, and I still say that, but that's just such a beautiful front, the way the fog/steam comes up around him, that it just works. My only suggestions are 1) The back tagline text.. the middle line of text is overlapped by the bottom row. You should either move the top two rows up, or the bottom row down a bit. 2) The logo on the spine should be the same logo that is on the front. 3) Your font choice for the back descriptive text is a bit bland... maybe try something a bit more complex? 4) It would have been nice to have seen a screenshot in the bottom bulb of the hourglass as well, rather than two in the top. 5) Your presentation is a bit large, full of empty space. I generally try to suggest to people that they have as little large empty spaces in their presentation as possible, because it makes the box smaller, and harder to view. It is your box, after all, that we want to see, not your gradient work.
I agree with Drakxxx on the screenshot, but I would say that the yellow should be in the bottom bulb, so that it looks as though yellow sand has fallen into the bottom of the hourglass. Get me?
Edited at 1 decade ago
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#11, That's an amazing idea, however, in practice, i'm finding it pretty difficult to do, due to the crack. I've tried placing it inside the hourglass, but no avail, yet.
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Very,very nice.
Digging the subtlety.
+Fav.
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I really love the dark moody blue colour you used. But, unlike others I really don't like the striking yellow in one screenshot. Nor do I like the use of a blue plastic for the temp. A black one would have fit better imo.
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Congrats, you deserve more HoF entries.
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